Monday, November 23, 2015

End of Active V:tesing

It has been more than a year from my last blog post and this shows how my encounters and hype for V:tes looks these days. Cease of official support was great hit to the game, but I tried to fight it for as long as I can. True is, that our player base shrunk from two tables on regular basis each week to not being able to meet at all in at least four players. I missed more games in one month, than in three years before.

It is not only that, but though I still enjoyed deck building, most of other players were not bringing any new things to table. I still tried to run events, but with less of players it became unbearably difficult. Not only that, but some players often forgot about those and we ended up with having for very little people. Some of them have travelled for hour or so just to find out, that someone else have forgotten about event and we now have seven players. Holding each event or even weekly play ment that I had to make phone calls just to make sure, that everything is in place and often found out, that people simply forgot about their promises.

After three last events crashed and burned due to ignorance and inactivity, I gave up and sold my cards except for three decks. I love the game and I love community, but I will not put my time into something, that just won't mean anything in the end. I will still carry on with my duties as judge, prince or NC and I will be glad to join and play in any event if the time permits it, but it will be on more passive side.

I wish you all good luck and I hope we will meet in future on some tournament or possibly see the game resurrected again.

Best regards to you all.


PS: Even that this is irrelevant to V:tes, I will be now putting a lot of time into something, that I hope will be great in future and is awesome even now, so if someone wants to join or meet me, you can find me as Silmegil in this game:

HEX: Shards of Fate homepage

Tuesday, July 8, 2014

5 Reasons why I like Anarch Revolt

I have "discovered" this card few years ago and got really interested. It wasn't played in our playgroup at all before then (or very little). After witnessing Lutz and converts with mass revolts and banishments, it got me thinking. Now I have two decks with them and I am struggling to not put them in others. I do not want to overflow our metagame with them, so I will probably keep it to two decks maximum, but I just wanted to express how much I like this card and why.

1) Pool damage

I will start with obvious one. If it is left unchecked on table and no one else is anarch, It keeps doing 4 pool damage between your two rounds. If it stays there 5 rounds, that is 20 pool damage for one master card and that is just brutal.

2) Blood loss

Sometimes players will want to prevent themselves from taking damage from multiple revolts, they will go anarch the old fashioned way. Even when it would be done by each player in first round which that revolt hits the table, that is still 8 blood lost on the table. And all of other players were hit for one pool in that round. Which again is 4 pool damage. Additionaly, everyone spends one action doing something else, that their deck is not supposed to do initially. And that is huge loss for most decks.

3) Actions wasting

Depending on how heavy are these featured in your deck, players might start removing those revolts from play as soon as they hit the table. Although that might seem as the worst possible option for you (and it often is), it is still wasting action. More often than less, it is your predator or prey removing that card. If your prey removes it, that means that you hit him for one pool, your cross-table "buddies" are safe and he spent one action doing something else than tooling up. This is still better than if he done govern superior. If your predator has done the removing, that is even better. You just scored 4 pool damage and your predator is doing something else than tooling up or trying to oust you.

4) Speeding up the table

Whichever option is happening with those revolts, the end results are, that there are less pool on the table, less blood on the table or less tooling up. Usually that means the games are quicker, there usually are no time outs and you are not so tired after three rounds of playing. I am a fan of this, since I do not like to play until time ends, since those games are tiresome and usually not as interesting.

5) More dynamic games

When players loose their resources, they tend to do something about it. Even hardcore block decks are forced to act - either to remove revolts or make themselves anarch. They can be blocked doing this. Players that would go for removing revolts may vote against just because their prey is dying quicker than them. If nobody is able to remove them, they just go forward and try to oust their prey. Usualy there are more actions, more blocking and more interactions between players. I have experienced few games where there were 4 block decks and for two hours, almost nothing happened. I hate those games and with few revolts, they just do not happen.

That is basically it. There are some cards, that can produce similar effect, but I really like these. I am not fan of them as only ousting mechanism, but they are great as support for almost every anarch deck. Of course having too much of these deck could eventualy distort playgroups, which tend to get smaller and smaller and that players would deploy counterstrategies and eventualy the playstyle of group may chage. That is one reason why i keep only two decks with them. Another problem, which you can expect is anarch decks on the table. Your revolts won't slow them down and they may even profit from them more than you. That is why it is important to have more options for ousting.

Well that is all from me now. Just wanted to share one of my favourite cards. If you disagree with anything or just want to add som facts, feel free to comment below.

See you next time...

Saturday, May 17, 2014

How I failed at the Czech ECQ

I was prepared, that I won't be playing if the number of player would be wrong and I was pretty content with that. But in the end, pretty large number of players did not show and we ended up with 12 players only. 13 including myself, so I've played. I was not feeling entirely well after friday night, so I have chosen my Aksinya Shattering deck.

1st Game:

Aksinya's Shattering - Muaziz rush/amaranth-Vignes-Kiasyd s/b

I knew what my prey was playing and he knew my deck as well. I brought up Aksinya, he transfered Muaziz. I was pretty sure I would be able to deal with him, that I will be going backwards and try to shatter kiasyd, even offered to not redirect bleeds. Well, no chance. Aksinya was amaranthed. So Lula Burch bled him for four and was eaten. I started to transfer Aksinya out again, since it was my only option, but i knew from the start, that there was no time. So I died and table vas taken by Vignes, because he cannod be rushed.

Vignes 3 VP GW
Kiasyd s/b 1 VP

2nd Game:

Gerald Windham bleed - Mordechai Block - DoC Crescendos - Aksinya's Shattering

I was expectin this game to be pretty interesting. Balancing table, spending blood carefuly and be ready for crescendos.  Well, not the case. I did like 2 actions in this game. Third was lokis gift, which was DIed. My predator did 42 crescendo damage to my minions until I was finaly down and after that he bled me out. In the meantime, Mordechai was ousted, since Gerald had now push from me. In the end Gerald had taken the table, because my predator had ran out of crescendos. After this game, I have done 3 acions in total.

Windham 3 VP GW
DOC Crescendos 1 VP

3rd Game:

Antonio & Nephandi - Stanislava - Aksinya's Shattering - Mordechai Block - Muaziz Rush/amaranth

Well this game was not looking good from seating at all. Since I run very little stealth, mordechai was just too much. And I was not very fond of Stanislava either. But to my surprise, stanislava never got out due to early nephandus push and Mordechai was torporized by muaziz. I was able to kill them both and Nephandi ousted Stanislava. In the end I was missing one stealth or needed my revolts more early. Four of five revolts were in the last twelve cards. So no luck for me and I was ousted.

Me 2 VP
Antonio & Nephandi 3 VP GW

The last game would have been enough to qualify for Ec, which I still am not. There is no need to say, that I did not make it to finals. There is no detailed report from me, but it was won by Stanislava with 4 VP. Two games were crap and I did not qualify. Needles to say, that I was not in a best of moods. But what the hell. I missed Stockholm and I really do not want to miss Mannheim, so I will try to qualify and hope to meet everyone there.

See you next time...

Saturday, April 19, 2014

Czech ECQ and Council in the Woods Storyline

I am preparing for next week right now. Czech ECQ and storyline will be held in Bystřička in Motobar Royal Star. Since I will be running the event, there is pretty good chance I will not be playing at all. It is a little sad, but I am ok with both options. When playing, I will probably choose very simple deck, so I can perform my duties and there will be very little distractions. On the other hand if not playing, I will be qualified for EC and event will more likely run smoothly.

Although the event wasn't advertised too much, we hope for good attendance and many players will be staying overnight for a storyline. The venue has beds for 30 people, but the main room should support at least 50 players if needed.

There will be some casual games and drinking on friday, ECQ on saturday and storyline on sunday. Anyone can participate in any event, but i recommend trying them all for good experience. For the ecq there will be standard tournament rules and will be played with 3R+F with 2 hours time limit for each round including finals. As for the storyline....



“Wake up, guests are on the way.”

“Really? Is it time for snack again?”

“Not that kind of guests. Apparently we were chosen for some big time meeting. I am not sure, who are they, but it looks pretty serious. I mean, there should be at least twenty delegates and they’re going to negotiate something.”

“Why would anyone that important want to meet here? They are usually used to their luxury items”
“I really do not want to know and you should not either. We just have to make sure they are comfortable and their needs are taken care of.”

“Ok, so we need to prepare for twenty of them? That should not be too complicated.”

“Twenty VIPs, but they will have their entourage with them. So this place will be packed to the roof and there will be conflicts. We need to make sure there won’t be any faux pas.”

Each delegation will get their lackey? There should be enough of them ready. I’m glad we were prepared. I will make sure they will attend to all their needs.”

“Double check on that. If someone gets pissed or if someone manages to use those lackeys against their party, we won’t live another day and it will not be pleasant. According to my info, these will be real beasts. They will probably not talk at all. All of those “talks” will be handled by their younger ones, but rest assured – they will have backup in case anything goes wrong. We have to be careful, or this place will go nuclear.”

“We should begin with the preparation right now. And hope that it will be enough.”

One after another, windows in the old house came back to life with movement and light. It will be ready for you and your minions. What about you? Will you be ready?



Rules

·        Each player receives one „Lackey“ card depending on his selection. It should be placed in a sleeve in front of a regular crypt card. In the beginning of each game it should be placed in his uncontrolled region. Lackeys are not unique and do not contest each other. They are considered independent clanless vampires. When they enter play from the uncontrolled region for the first time, their controller must choose a clan and they are enslaved to that clan for the remainder of the game.

·        Each player starts with the “Friends in High Places” in play.

·        At least 75% (e.g., 9 out of 12) of the minions in each player’s crypt must be of the same clan.
·         Slave minions (except Lackeys) can take directed actions even if there is no ready member of their enslaving clan in play.

·        There is no pool cost for moving a scarce minion into your ready region.

·        All storyline cards will be provided by organizer and you need only to bring spare sleeves for them


Cards








If you would like to attend this event, please let me know so I can have some estimate about number of people (booked rooms and food portions estimate) we should expect. Also note, that the venue only accepts czech currency and room space is limited. I will answer any question within 24 hours so feel free to ask me about anything regarding this event. Even when arriving on last minutes notice, I am sure there will be place to sleep and something to eat and definitely someone to play with, but at least some notice would be nice.

See you next time...

Friday, April 4, 2014

Still alive

I have not posted anything in a while. Seems unrelated, but probably from time I have been given NC position for Czech Republic, things just started to be more hectic. We had a little drop in attendance on our thursday plays. Still I have managed to build three new decks and I am preparing for Czech Europian Championship Qualifier and storyline which will follow after that. Since I will be running that event, I might probably end up not playing, but I do not mind at this point. I just pray for big attendance and that everyone will enjoy this event. I will follow up with post about storyline and its details, but for now, I just want to try to keep Czech Vtes on the map.

See you next time...

Tuesday, August 27, 2013

Back from the NAC

I have just returned from Czech National Championship. Draft tournament was actualy huge disapoitment for me. I have drafted terribly, ended up with very fragile deck and even 5 VPs, which I got in the end were miraculous. I have ended up on 7th place out of 15 players, which is acceptable, but overall I was not very happy, so I will not write about it more. I will go for more detailed report on constructed tournament.

There were 25 attending players. This number was once again smaller than last year. I knew about some of the decks that would be present since I was bringing a lot of cards for different players and I knew, that there would be pretty nasty decks and despite being tempted even on the last minute, I went for my first decision - !Gangrel anarchs.

Game 1:
Khazar Diary - Ventrue high caps - Tzimisce wall - !Gangrel anarchs - Brujah swarm politics

This was pretty tricky table for me. I knew that my deck is slow and I probably won't be able to stop my prey from quick ousting. My predator on the other hand was pretty dangerous for me, since most of my actions are on 0 or 1 stealth. Khazar deck had pretty bad start. I had actualy figured out what deck it is only turn before the player was ousted. As predicted, I was able only to slow my prey down a little before the first oust. Only after that the game started to realy tak a left turn. My prey told the tzimisce wall, that he will be ousted in the same round when the ventrue, since he cannot afford blocking and after that tzimisce started  eagle sight blocking right away, followed by govern+conditioning bleed at one stealth sent directly to Brujah swarm. Ventrue game pretty much ended in one turn full villein and Golconda. I was able to oust my prey after that and proceeded with some more anarch revolts, which prevented Ventrue player from getting other minion out and waited with rotshreck in my hand. My prey got ousted after that and i have rotschrecked tzimisces only anarch. 4 VPs and GW for me.

Game 2:
Sebastian Goulet and allies - AAA - Giovanni hordes and conditionings - Ahrimane wall - !Gangrel anarchs

With a turn one unmasking and howler behind me, I was feeling pretty hopeless. To be honest, only hope I saw from the start was three zillah valley in three turns and pretty fast start from AAA. Hordes put up a good fight, but were overwhelmed in the end because of fast start. In that time I got pretty beaten up by ahrimanes and only thing that saved me was, that I was able to archon investigate howler. Sebastian deck was on seven minions because almost all of my actions were defensive (D) actions on ahrimanes. AAA started to worry about him (especialy after anneke lost 5 blood and alexandra burned by fear of mekhet from ahrimanes) , so I was offered a VP for two rouds of peace from my side and only defensive actions against ahrimanes. I was hanging by a thread so I agreed and my prey was ousted and ahrimanes were hit as well. I have started to prepare and played defensively. I knew ahrimanes won't be able to oust me and AAA did not have almost any cards left in library, so I saw oportunity there, but I know ahrimanes would eventualy finish me. I could see them surviving, so on second turn of defense and peace with AAA I dropped second anarch revolt in play and thanks to that, they were ousted. I knew I had very little time, so first turn there were some bleads from me, leaving two of my minions on 0 blood and aksinya on 1, with life in the city in my hand and coven on the way. AAA pentexed aksinya then rescued his minion from torpor and he retrieved kine resources contested from his ash heap and it was my last turn. I played life in the city and it got suddened. I was afraid, that it is my end and i started counting. After a while I knew i will not go without a fight. Celeste received two bloods from coven and my other minion hunted, aksinya reminded pentexed and I have bled for three instead of four. Two more bloods for anarch revolts and AAA was left on 1 pool. KRC ousted us both and I have milked the most I could. 2 VP for me.

Game 3:
!Gangrel anarchs - Eurobrujah - !toreador palla grande bleed - Ariadne with garous - Rachel Brandywine madness

I knew, that this game will be very dangerous for me. If there was good master flow, I could survive Rachel for some time. But if my hand got jammed, it would go pretty bad. Fifteen cards with only three masters pretty much left me at mercy of others. I am ashamed, but I was pretty much almost crying there. Ariadne was dying really quickly. !Toreadors were embracing like crazy. I did not have enough actions and Aksinya had to remain untapped and my prey did not think that Madness network is so strong at the begining. So in between my turns I have lost eight pool and rachel got enkil cog. It looked like I am heading for a quick death. Ariadne got ousted by then and my prey had already Donal, Constanza and Anvil out. I got a little better cardflow by then and I was able to drew into more master cards. Rachel was under the pressure from !toreadors, so she had to go for quick oust. I was able to redirect every bleed from Rachel and my prey got ousted by those bleeds. Rachel died right after, but in the heads up, I was not able to overcome superior numbers. So only 1 VP for me.

In the end 1 GW and 7 VPs were enough for fifth place, so I was going for finals. And lucky lucky  going first.

Finals:
!Gangrel anarchs - Giovanni Hordes - !toreador palla grande bleed - AAA - Ahrimane wall

I knew this game will suck right after ahrimanes decided to sit as my predator. One look down to my uncontrolled region and no Aksinya. It can happen, but three times out of four games. I was ready to start banging my head against wall, but first turn Effective Management just returned me to the game. I thought I had a chance, but no such luck. After third game where I was having trouble with master cards, I made sure to spread cards as much as possible, but when shuffling it all went to hell. My hand was full of master cards and bleed modifiers and I was barely able to do anything. I was trying to slow down ahrimanes, but it cost me a lot of blood and trying to destroy army of rats cost me even more. All my actions were of course blocked. At one point, I played fame on one of my preys vampires and torporized him with Shattering, but it cost me another minion because of shambling horde. And after that it all went to hell. AAA ousted both his predator and prey with a single ancilla empowerment. I was hit pretty bad and even with back shattering, I was ousted by Reins of Power a turn later. In heads up, ability to steal allies sealed the deal and AAA won the tournament.

Of course I was sad, that I did not win but in the end getting as far with a very toolboxy deck was very satisfying. I am little sad, that it underperformed in every single game and card draws were really bad. On the other hand even when all this, I was still able to get to finals. My spirits are up thanks to this. Here is the decklist:

Deck Name: Aksinyas Shattering
Author: Silmegil

Crypt (12 cards; Capacity min=1 max=9 avg=4.42)
===============================================
 3x  Aksinya Daclau       9  cel tha ANI FOR PRE PRO  !Gangrel:4
 4x  Anarch Convert       1                           Caitiff:ANY
 1x  Bill Butler          3  pot pro                  !Gangrel:4
 1x  Célèste Lamontagne   5  for ANI PRO              !Gangrel:4
 1x  Janey Pickman        6  for ANI PRO              !Gangrel:4
 1x  Lula Burch           3  for pro                  !Gangrel:4
 1x  Mowgli               5  ani cel FOR PRO          !Gangrel:4

Library (74 cards)
==================
Master (24)
 1x Anarch Free Press, The
 5x Anarch Revolt
 1x Archon Investigation
 5x Bay and Howl
 1x Blood Turnip
 3x Effective Management
 1x Fame
 1x Giant's Blood
 2x Life in the City
 2x Rötschreck
 1x Twilight Camp
 1x Two Wrongs

Action (19)
 2x Bum's Rush
 6x Loki's Gift
 8x Shattering
 3x Skullduggery

Action Modifier (12)
 4x CrimethInc.
 2x Leverage
 6x Monkey Wrench

Reaction (5)
 3x Friend of Mine
 2x Guard Dogs

Combat (14)
 6x Claws of the Dead
 3x Diversion
 2x Form of Mist
 3x Leathery Hide

This deck is very toolboxy and it relies on little bit of everything. One or two revolts are enough. Not to realy threaten other people pool, but to put some small pressure. If those revolts do only some damage, that is ok. Voting them off table wastes oponent actions. Leaving them be costs pool and going for anarch is costing blood, actions and leaving vulnerability to shatterings. Lokis gifts are tooling up actions. Gaining blood on one minion, getting one from another can seem like minor deal. In the end one stealth or two votes can do great things. I have seen political actions fail simply because people keep forgetting about them. I do not use stealth most of the time and I usually go for aggropoke instead. I only go for kill if I am sure that I can pull it off. And of course it always helps to not be the biggest threat on table, which this deck hardly is. Once again this was much longer than intended, so I am going to end it here.

See you next time...

Thursday, August 22, 2013

Preparing for Czech National Championship

With championship comming this weekend, I am once again faced with decision about what deck to take. Of course I want to go to Stockholm for EC, but between financial demands and lots of other things, I am not sure, if there will be chance to pull it off. So there is not a lot of motivation for going with something strong and boring. In desperate need for win, I would probably go for Edward Vignes and might still consider this deck, but I am not in the mood for it right now.

I am tempted to run into my safety zone and my tremere politics deck, which is until today only deck, that secured me game win. Actualy, two of them. But once again, not in the mood, but definitely more fun.

Then I was thinking to go for Gotsdam block, but everytime when playing block deck, one must be prepared for two hours long game which often end with time limit and that is not the fun I am looking for.

After this, I have probably three options left.

Count Germaine bleed/rush. Deck I am working on for few years now and I still do not get the feel that it is perfect, although it is on completely different level than in the begining. But then again - I have grown soft when playing combat and sometimes spare a minion, that shouldn't be spared. I would love to shine with this deck but in the end it is least likely option I will go for.

Scout and friends is very good option and it performed quite well in Budapest and there have been some tweaks since then, which have pushed the potential even further. Fast and clean deck, but has a lot of problems with speedy bleed decks, which I expect at the event and I am not sure I'd like to pack my cards afte five minutes.

!Gangrel toolbox is my last, but most probable choice. Although it does not pack as much punch, multiple ousting options and toolboxy nature is most fun I had in time when playing a deck. On the other hand, this deck relies heavily on Aksinya and contesting is not something I am looking forward to and even can survive. It will be still my primary choice though.

Even when everything blows, there is still draft tournament, so I hope that I will at least do something there. I will try to make notes and at least make some minireport, so stay tuned.

See you next time...